But not really. As promised in the last blog post, all about Broquest: This iteration of Broquest is dead.
As some of you have already discovered, we have stopped all work on Broquest the video game. Or this iteration thereof. We have a related project in the works, and it was mentioned in earlier blog updates, but after that project is concluded we will be disbanding Idea Guy Studios.
As to the fate of this website, it will stay up for the time being and barring exceptional circumstances. If you, or some individuals you know, are interested in working on Broquest, contact us via IRC, forums, or email (probably in that order). We will help you get set up and you can use what we already have as a base.
With that in mind, all assets released are owned by their respective owners. For example, Shwig’s art belongs to Shwig. The tech (Christmas) test was released under creative commons non-commercial sharealike lisence. Another thing to keep in mind is that not all the art was done by Shwig and those pieces are also owned by their respective owners. So, if you do plan to start something up again, please make the effort to track down the people who’s assets you will utilize.
Why are we shutting down? The main reason is that we do not have the required manpower to get the project done in a reasonable amount of time (in the next twenty years). When the project began we had something around 40 people but that number fluctuated a lot. Today we are left with a small, dedicated core that works at irregular intervals.
Many left our team to pursue their own goals, some have vanished without a single word or trace, others only joined for a few days before leaving. Others still have hung around for months and contributed nothing of note. It’s not the too many cooks in the kitchen analogy, but the general apathy, laziness, and procrastination that is to blame for the current state of the project. Another important reason is that Broquest as a project is not feasible for a garage-like indie effort. Everyone has a different idea of what Broquest should be like as a video game, and the process of creating a game based on that collective consciousness is akin to building the Babel Tower, if you’re into theology.
What we attempted to create was Broquest, as narrated by the community, and developed by our team. But that is practically impossible to do for a team of volunteers with little creative freedom, long hours of downtime, and no real satisfaction for the work invested. Yorick’s Quest, a game that was not at all a serious attempt at creating a video game, or a game related to Broquest, turned out to be the most exciting thing we had done in the six or seven months after we started this project. Those interested contributed, saw their work implemented in real time, and we all generally had a blast.
As a small nick of advice, if you want to make Broquest, don’t get tied down with expectations and know your limits. Make a Broquest 2 or a Broquest Zero, where there is little to tie you down. That is why our current project is hardly tied to what is already “established” as Broquest cannon, and it is something we are actually excited about. Because at some point we realized that the established Broquest lore is absolutely terrible.
So, yes, to reiterate: Broquest is dead. Long live Broquest.